Harvest: Massive Encounter Released

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March 8th, 2008 Leave a comment Visited 44 times, 2 so far today

Massive Amounts of Aliens Will Be Sacrificed to Run You Down. Independent game developer Oxeye Game Studio has finally released their anticipated award-winning real-time strategy game “Harvest: Massive Encounter”. The full version of the game has five game modes and three planets, and the demo gives a sneak-peek at two of these modes.

Lund, SWEDEN – Oxeye Game Studio has released “Harvest: Massive Encounter,” a unique real-time strategy game for Mac OS X and Windows. The game won an award at the Swedish Game Awards 2007 and has received much acclaim during its two open beta test periods.

The game will be instantly recognizable by real-time strategy players, and with a slick system that focuses on base construction, visual resource management and defenses. The game is very easy to pick up, yet impossible to master. The game’s engine is able to support thousands and thousands of units, guaranteeing to run you down in a spectacular display.

The full version of the game has five game modes and three planets, and the demo gives a sneak-peek at two of these modes. Harvest is available in the following languages: English, Korean, French, Swedish, Brazilian Portuguese, German and Dutch.

“Harvest: Massive Encounter” Pricing and Availability:
“Harvest: Massive Encounter” is distributed digitally from Oxeye Game Studio and is priced at $24.99 (USD, including VAT). The Windows version supports Windows 98, 2000, XP and Windows Vista, and requires DirectX 9.0 or later. The Macintosh version requires Mac OS X 10.3.9 or later.

Oxeye’s website: http://www.oxeyegames.com
Harvest: http://www.oxeyegames.com/harvest
Direct Demo Download Link: http://www.oxeyegames.com/files/HarvestDemo.dmg
Trailer: http://www.gametrailers.com/player/31176.html
Screenshots: http://www.oxeyegames.com/harvest/tag/screenshots/
Presskit: http://www.oxeyegames.com/harvest_presskit.zip

We are a small independent game development studio based in the city of Lund, Sweden, where the Oxeye Daisy is the province flower and our company name. The studio consists of five members, all with several years experience of developing games. Ever since the first idea of forming a company emerged in 2003, our aim has been to develop unique, intuitive and entertaining games that appeal to the casual and hardcore gamer alike. We believe in “fun development” – the passion for creating games should be our leading star. We trust this spirit is reflected in our games.

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Jens Bergensten
Lead Programmer
46739041953

jensbergensten {at} gmail(.)com





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