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Direct Access: Business Wire India

PlaySpan’s Monetization 2.0 Forum at GDC Austin Delivers Powerful Insights on Digital Goods Industry

More than a week after PlaySpan’s Monetization Forum at GDC Austin, the industry is still abuzz about the standing room only gathering of some of the interactive entertainment industry’s most influential executives who participated in the half day forum designed to help publishers and game developers tackle some of the toughest questions around monetization of [...]

Virtual Currency is No.1 Purchase According to Landmark Digital Goods Buyers and Sellers Study Conducted by VGMarket and PlaySpan

Free to Play Games Now Account for More than Half of All Digital Goods Transactions

VGMarket, a market research firm specializing in the video game industry, and PlaySpan, the leader in monetization solutions for online games, virtual worlds, and social networks, today announced the first installment of results from its landmark study that examines in-depth, individual [...]

Over 15 Billion Minutes of Voice Have Been Delivered in Second Life

Linden Lab Reveals Plans to Further Monetize Voice; Launches Service That Enables Residents to Receive Real World Calls in Second Life
Linden Lab®, creator of the virtual world Second Life®, today announced that it has delivered over 15 billion minutes of voice services, demonstrating the rapid growth and broad adoption of VoIP in Second Life. [...]

iovation to Speak at Virtual Worlds Forum London 2008

Session Will Explore How Sharing Device Reputations is an Effective Countermeasure Against Growing Threats of Fraud and Abuse in Virtual World Communities
Virtual Worlds Forum Europe 2008
In its continued commitment to protecting massively multiplayer online gaming (MMOs) and virtual world environments from more sophisticated fraud and abuse, fraud management solutions provider, iovation, will speak at [...]

150+ Youth-Oriented Virtual Worlds Now Live or in Development, According to New Virtual Worlds Management Research

Study Highlights The Growth and Competitiveness of Virtual Worlds Targeted At Kids and Teens
Virtual Worlds Expo
Virtual Worlds Management (VWM), the leading media company tracking the virtual worlds industry, announced the latest findings of its analysis of youth-oriented virtual worlds. Based on comprehensive research available through VWM’s www.VirtualWorldsNews.com service, there are now over 150 virtual [...]

Google Lively Creator Niniane Wang to Keynote Virtual Worlds London Conference on 20 October 2008

Leading European Virtual Worlds Conference and Tradeshow to Host Google’s Top Virtual Worlds Engineer
Virtual Worlds Management, the leading trade media company focused on virtual worlds, announced today Niniane Wang, Google Lively virtual world creator and lead engineer, will deliver a keynote address at the Virtual Worlds London conference, Monday, 20 October 2008 at The [...]

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